Role : Gameplay Programmer
Moteur : Unity
Language : C#
Plateforme : Mobile
Player : 1
Duration : 2 days
The player assumes the role of a researcher responsible for making their clinical trial as successful as possible. Each turn, they are presented with a card offering two choices, each impacting various gauges. The objective is to optimize as many gauges as possible before the trial ends to achieve the best results.
I developed the card generation system, ensuring that each card dynamically displayed the textual information and resources it will impacts.
I managed the display of available resources and the validation of objectives at the end of the game. To enhance user understanding, I implemented feedback systems that clearly conveyed the impact of their choices throughout the game. This ensured a transparent and engaging experience, helping players connect their decisions with the outcomes.